Fire takes on a more believable peak brightness in Resident Evil 3, while for racing games like Dirt 5, headlamps hit a realistic peak brightness on night-time tracks. Meanwhile dark detail pops out in caves or long grass. The sun's outline in Sekiro becomes more defined against a cloudy sky Hellblade's overcast greys come out clearly with subtler gradients. Supporting displays with a high enough peak brightness - ideally 600 nits or more - bring out details that would normally be hidden in standard dynamic range. For the likes of Hellblade, Final Fantasy 15 or Sekiro, the effect elevates the image and heightens the realism of their lighting. Genuine HDR is not a given for new releases, even today. When well implemented, high dynamic range can transform the look of a game. The question is - how good is it? Can it really compare to a native HDR implementation? Auto HDR is the latest enhancement, drawing on a machine learning algorithm to add HDR to the majority of its back-compat titles on all Xbox systems. Not only are legacy titles playable, they're enhanced too with higher resolutions, smoother frame-rates, clearer texture filtering and faster load times. Revisiting old classics, from the original 2001 Xbox, 360 and the Xbox One - Microsoft has maintained a through line across its console legacy. One of the greatest strengths of Xbox Series S and X is its backwards compatibility. UPDATE: For the authoritative take on Microsoft's new flagship console, Digital Foundry's full Xbox Series X review is now live.
0 Comments
Leave a Reply. |